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InspirationДата: Суббота, 13.07.2013, 15:54 | Сообщение # 1
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BASIC CONTROLS As you progress through the early stages of the game, tutorial screens known as "active help windows" will provide a gradual introduction to the various controls. Please take a moment to look over these instructions as some changes have been made to the control scheme present in Version 1.0. Please note also that this manual only contains information pertinent to phase 3, and does not include explanations of every feature available in the full game.
  • Mouse/Keyboard : Standard control scheme using a mouse and keyboard.
  • Gamepad: Customized control scheme using actions set to the cross hotbar.

* Only the e-frontier FF-GP1, ELECOM JC-U3312BK-FF, and XInput compliant gamepads are recommended for using during phase 2. All gamepad models will be compatible by phase 3. Gamepad configuration will also be possible in phase 3.
As of phase 3, all gamepad models can be calibrated. This can be performed when logging in for the first time, or from the Gamepad Settings tab of the System Configuration menu.


Configuration Options

To change the camera and movement control settings, press the Esc key, or click System in the micro menu, and then access the Controls tab under Configuration in the System menu.

Mouse and Keyboard Controls

Character Movement

Move your character forward by pressing the left and right mouse buttons at the same time. To change direction while moving, keep both buttons pressed and drag the mouse button left or right. To jump, press the spacebar on the keyboard. This can be used to leap over obstacles like small rocks or low fences. For details on other keys assigned to character movement, please refer to the Mouse Controls and Keyboard Controls sections found in the final chapter of this manual.
* When using the WASD keys to move your character, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.

Camera Controls
To control the camera, drag the mouse while pressing either the left or right button.
  • Left Button : Only the camera view will rotate, and not your character.
  • Right Button : Your character faces the direction in which you rotate the camera.

* The direction of camera rotation can be changed in the configuration menu.

Target Selection
You can target a character, or an object such as a gate or aetheryte, by moving the mouse cursor over the intended target and click the left mouse button. With a right click, you can begin auto-attacking an enemy target, start a conversation with an NPC, or open a command submenu when the target is another player.
* In beta phase 2, holding the Ctrl key would hide the display names of characters and make them untargetable. In phase 3, however, customizable target filters have been implemented. Players can still hide character names as before by holding down the X key.



Gamepad Controls

Starting in phase 2, players will be able to control their characters using a gamepad by selecting Gamepad under Control Presets in the Configuration menu. For details on button assignments for the gamepad, please refer to the Glossary of Gamepad Controls.
* All button mapping within this manual is based on XInput-compatible gamepads. Please note that button mapping may vary depending on the controller.
Character Movement
Move your character by using the left analog stick, and jump by pressing the Y button. In the Configuration menu, you can select Standard Type for a character-based view, or Legacy Type for a camera-based view.

Camera Controls
Use the right analog stick to control the camera. Analog stick camera axis can be reversed in the Configuration menu.

Target Selection
To target a character or object, first face your target and press A. When a target circle appears, press A again to confirm your target. To select a target amongst several, use the D-pad to cycle through multiple targets.

 

Target filters have been implemented as of phase 3. By adjusting the target filter settings, you can choose which types of targets can be selected when your weapon is drawn or sheathed.
Target filters have been implemented as of phase 3. By adjusting the target filter settings, you can choose which types of targets can be selected when your weapon is drawn or sheathed.



* You must now select a target once before right-clicking or pressing X to open the submenu.

Menu Navigation

When using gamepad controls, players can navigate menus using the D-pad. Use A to confirm, B to cancel, and X to open submenus. To cycle between HUD components (P20) including the log window, minimap, and duty list, press BACK. To select the Micro Menu (P26), press START.



Ок, Guild Leader of Inspiration Guild
Paladin/Armorer/Tinkerer
Barren Sky server.


Ты чего, ядрён Вуош, в мире смерти жизнь несёшь?
 
InspirationДата: Суббота, 13.07.2013, 16:17 | Сообщение # 2
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Glossary of Mouse Controls

CommandDefaultClick: Select targetLeft ButtonDrag: Rotate cameraClick: Perform action based on target.
Enemy = Auto-attack
NPC = Talk
Other Player = Open command as submenuRight ButtonDrag: Rotate both character and cameraMove character forwardLeft + Right ButtonZoom in/out with camera
Zoom in/out on map (with map displayed)Scroll Mouse WheelTurn on/off Auto-runMouse Wheel Button

Menu Navigation

CommandDefaultSelect/ConfirmLeft ButtonDisplay submenuRight ButtonDrag area map (when displayed)Drag Left/Right ButtonZoom map in/out (when displayed)Scroll Mouse Wheel


Ок, Guild Leader of Inspiration Guild
Paladin/Armorer/Tinkerer
Barren Sky server.


Ты чего, ядрён Вуош, в мире смерти жизнь несёшь?
 
InspirationДата: Суббота, 13.07.2013, 16:17 | Сообщение # 3
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Glossary of Keyboard Controls To change key bindings, press NUM-, or click System in the micro menu, and then select the category of commands you wish to reassign in the Keybind menu.



Movement
CommandDefault KeyMove ForwardWMove BackSTurn LeftATurn RightDStrafe LeftQStrafe RightEToggle Between Run/WalkNUM/Turn On/Off Auto-RunRJumpSpacebar

Camera
CommandDefault KeyPoint Camera Up↑Point Camera Down↓Point Camera Right→Point Camera Left←Zoom Camera InPage UpZoom Camera OutPage DownToggle Between 1st/3rd Person ModeHomeReturn Camera to Default PositionEndSave Current Camera PositionCtrl+EndReturn Camera to Saved PositionCtrl+Shift+EndFlip CameraV

Targeting
CommandDefault KeyCycle Through Enemies (Nearest to Farthest)TabCycle Through Enemies (Farthest to Nearest)Shift+TabFace Target*FTarget SelfF1Target Members in Party ListF2-F8Target the Target of Your Current TargetTTarget Current Focus TargetF10Target Nearest EnemyF11Target Nearest NPC or ObjectF12Set/Clear Focus TargetShift+FLock Camera On TargetNUM5

Chat
CommandDefault KeyReady Chat PromptEnterTemporarily Switch Chat Mode to SayAlt+STemporarily Switch Chat Mode to ShoutAlt+HTemporarily Switch Chat Mode to PartyAlt+PTemporarily Switch Chat Mode to YellAltキー+YReply (Repeat to Cycle Through PCs)Alt+RTemporarily Switch Chat Mode to FreeCompanyvTemporarily Switch Chat Mode to Linkshell (Cycle Forward)Altキー+LTemporarily Switch Chat Mode to Linkshell (Cycle Back)Altキー+Shiftキー+L

Hotbar & Micro Menu
CommnadDefault KeyConfirmNUM0CancelNUM.SubcommandNUM*Move Cursor Up/Cycle Through Party ListNUM8Move Cursor Down/Cycle Down Through Party ListNUM2Move Cursor/Target Cursor LeftNUM4Move Cursor/Target Cursor RightNUM6Cycle Through HUD ComponentsNUM1Select the Main MenuNUM+Cycle Through Hotbars (Up)Shift+↑Cycle Through Hotbars (Down)Shift+↓Switch to Hotbar 11Shift+1Switch to Hotbar 2Shift+2Switch to Hotbar 3Shift+3Draw/Sheathe WeaponZFree Company:LinkshellsLCharacterCInventoryIArmoury ChestCtrl+IMapMActions and TraitsPSocial ListsODuty FinderU*TimersCtrl+UJournalJCharacter ConfigurationKSystem ConfigurationCtrl+KTarget FilterX **Crafting LogNGathering LogBHunting LogHEmote List(no default assignment)System MenuNUM-Cycle Through UI Component Tabs (Forward/Back)NUM9/NUM7Cancel/Close InterfaceNUM.Close all UI componentsEsc


Ок, Guild Leader of Inspiration Guild
Paladin/Armorer/Tinkerer
Barren Sky server.


Ты чего, ядрён Вуош, в мире смерти жизнь несёшь?
 
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